Sons and Daughters
Airships are divided into five size categories: Small, Medium, Large, Huge, and Gargantuan. The size category of an airship determines its base stats.
|Table: Airship Chassis|
Acc/TS, Climb, Toughness, and Crew are defined in the Savage Worlds Deluxe Edition p. 58.
Engines is the minimum number of engines that size category of airship must mount to get anywhere. Additional engines may be added to increase performance.
Spaces are an abstract measurement combining available room and lifting capacity an airship has for things like passengers, cargo, supplies, and modifications. Spaces not assigned to improvements or emergency passenger berths can be filled with cargo and supplies.
Cost is the approximate value, in barter, of the given size of airship with the minimum number of engines attached.
|Table: Airship Modifications|
|Armor||200*||2*||Per +1 Armor|
|Battery||1000||1||Can store 1 Power over 2 12 hour periods, then release 1 Power over a 12 hour period|
|Berth||250||.5||Hammock or bunk for one, plus footlocker or netting for personal gear|
|Camo paint||200*||1*||Rolls to detect the airship visually are at -4|
|Cargo Bay||200||1||Loading doors and winch|
|Generator||1000||1||Consumes .5 Space of Fuel to produce 2 Power in a 12 hour period|
|Radio||200||.5||A radio set with a broadcasting/receiving range of about 200 miles. Requires 1 Power to operate.|
|Sails||1000*||2*||Adds 1 to the airship’s Travel Speed. Airships with sails may always move at least 1 space per 12-hour period.|
|Salvage Claw||800||1||Powered claw and motorized winch. Requires 1 Power to run|
|Solar Mats||1000*||1*||Produces 1 Power per size category during the day|
|Weapon Mount||250||.5||A pintle mount that allows a single man-portable, crew-served weapon such as a machine gun or recoilless rifle to cover a single firing arc.|
|Workspace||100||1||A table and stools for doing basic work or sharing meals|
* Per size category.